Nice job with this! The platforming mechanics are smooth and fun, and the color-dipping to change abilities was creative. The puzzles all worked well, I encountered no bugs in the mechanics/puzzles, and I completed the game. Your size-of-character-to-world ratio worked very well, and you also provided many boards to play in this game, which is great. The music and art are also nice -- are they your original art/music?
Some feedback I hope is helpful: 1. the UI could use some adjustments, most notably the square in the upper right showing what each character-color signifies. In various parts of the game, this box covered up terrain, the key, my player (when I walked under it), and if I recall correctly, the door, so that was a problem. The two colors are straightforward, so I think you can delete that box entirely, and just tell the player what the colors are on the first board in which they appear. (In fact, before the color-dipping appeared, that box confused me). There were also some apparent artifacts on some boards that were confusing because they did nothing -- e.g., a purple character (I thought I'd be able to switch to it or something), a white symbol that looks like a volume icon, etc. These look like things you were testing and forgot to delete. And finally, the instruction texts early in the game were in different font sizes from board to board (making them uniform will give a cleaner appearance) and sometimes the white text blended with the white background.
2. Challenge level is always going to depend on your user, I know, but fwiw I thought you could significantly ramp up the challenge as the game progressed to make it more fun. I thought both the platforming (I only died 2-3 times total, I think) and puzzles would be improved with more difficulty.
Hi! thanks for the feedback, really helpful, we will take it into account! So a couple of things, referring to the purple/pink character is supposed to be an npc but since there isn't any lore yet it's understandable the confusion. As per the levels, we are aware that the difficulty spike varies a lot, you'll noticed that some levels are harder than the ones that follow them. This is because we have yet to decide in which order these go, for now, they are ordered as we designed them.
Still, really appreciate the feedback and stay tuned for following updates! :)
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Small issue: the text size is kind of off in Chrome on Mac OS.
Hi!!! If you're referring to where the text is you can solve it theoretically by turning the full screen on.
Thanks for your comment! Now we are working on it <3.
Nice job with this! The platforming mechanics are smooth and fun, and the color-dipping to change abilities was creative. The puzzles all worked well, I encountered no bugs in the mechanics/puzzles, and I completed the game. Your size-of-character-to-world ratio worked very well, and you also provided many boards to play in this game, which is great. The music and art are also nice -- are they your original art/music?
Some feedback I hope is helpful: 1. the UI could use some adjustments, most notably the square in the upper right showing what each character-color signifies. In various parts of the game, this box covered up terrain, the key, my player (when I walked under it), and if I recall correctly, the door, so that was a problem. The two colors are straightforward, so I think you can delete that box entirely, and just tell the player what the colors are on the first board in which they appear. (In fact, before the color-dipping appeared, that box confused me). There were also some apparent artifacts on some boards that were confusing because they did nothing -- e.g., a purple character (I thought I'd be able to switch to it or something), a white symbol that looks like a volume icon, etc. These look like things you were testing and forgot to delete. And finally, the instruction texts early in the game were in different font sizes from board to board (making them uniform will give a cleaner appearance) and sometimes the white text blended with the white background.
2. Challenge level is always going to depend on your user, I know, but fwiw I thought you could significantly ramp up the challenge as the game progressed to make it more fun. I thought both the platforming (I only died 2-3 times total, I think) and puzzles would be improved with more difficulty.
I hope this is helpful, great work!!
Hi! thanks for the feedback, really helpful, we will take it into account! So a couple of things, referring to the purple/pink character is supposed to be an npc but since there isn't any lore yet it's understandable the confusion. As per the levels, we are aware that the difficulty spike varies a lot, you'll noticed that some levels are harder than the ones that follow them. This is because we have yet to decide in which order these go, for now, they are ordered as we designed them.
Still, really appreciate the feedback and stay tuned for following updates! :)